Snatcher 游戏

  • 中文名: 掠夺者
  • 开发: KONAMI
  • 发行: KONAMI
  • 游戏设计师: 小島秀夫
  • 剧本: 小島秀夫
  • 音乐: 金津ヒロシ
  • 导演: 小島秀夫
  • 别名: 拦截者
  • スナッチャー
  • 平台: PC-8801
  • MSX2
  • PC Engine
  • Sega CD
  • PS
  • SS
  • 游戏类型: AVG
  • 游玩人数: 1
  • 发行日期: 1988年11月26日

谁玩这部游戏?

/ 21人想玩 / 10人玩过 / 1人在玩 / 1人搁置
Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.

Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like Blade Runner, Akira and The Terminator. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. The game was released to positive reviews, but poor sales. It garnered a cult following, and was remade as a role-playing game called SD Snatcher for the MSX2 in 1990. This was followed by a remake of the original adventure game using CD-ROM technology, released for the PC Engine Super CD-ROM² System in 1992.

Looking to provide a more interactive experience to gamers in the West, Konami developed a Sega CD version of Snatcher specifically for North America and Europe in 1994. Although it was a commercial failure, the Sega CD version received mostly positive reviews for its cinematic presentation and mature themes uncommon in games at the time. Snatcher has been retrospectively acclaimed as both one of the best adventure and cyberpunk games of all time, and identified as a foundation for the themes Kojima explored later in the Metal Gear series. The game was a significant inspiration on Goichi Suda, who worked with Kojima to produce a radio drama prequel, Sdatcher. Snatcher was last rereleased in 1996 on the PlayStation and Sega Saturn. Its lack of availability on modern platforms has surprised industry analysts, given the game's legacy.
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. 玩过 @ 2021-5-3 01:37

虽然有些许习作之感但真的是才华横溢。系统上在指令ADV的基础上竭力挖掘着新颖和有趣的交互方法。剧本情节线精彩且细部丰盈,故事本身有着和电影版银翼杀手相似的世界观框架,更不必说还有这繁多透着狡黠幽默感的致敬和戏仿小把戏。简单说所谓才华大致体现在私货(自如穿梭在各类作品元素所依赖的积累和理解力)加上对细节有着近乎偏执的坚持。

Lance_29 玩过 @ 2019-11-25 14:07

这游戏还有pcecd和ps版

mintpie 玩过 @ 2019-11-23 12:25

史上最好的opening credit之一,赛博朋克味十足。剧情前两章引人入胜。第三章是后加的,可以看出把四章剧情压缩到一章的无奈。射击部分用模拟器玩很难受。作为一部处女作,可以说是一鸣惊人了。

かふう ちの 玩过 @ 2015-9-7 07:38

great story~

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