Breakout was the basis and inspiration for certain aspects of the Apple II personal computer. In 1978, the game was ported to the Atari 2600 and a sequel was made, Super Breakout, which four years later became the "pack-in game" for the Atari 5200 console. Breakout spawned an entire genre of Breakout clones, and the concept found new legs with Taito's 1986 Arkanoid, which itself spawned dozens of imitators.
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