XCOM:Enemy Unknown is the turn-based strategy game re-make of the original UFO: Enemy Unknown/X-COM: UFO Defense developed by Firaxis Games, the same company behind the massively successful Civilization games.
The game was released on October 9th in North America and released October 12th internationally. Pre-orders of the game will receive a feature called the Elite Soldier Pack which includes various aesthetic upgrades to your squad's armor. The Special Edition of the game will be available exclusively to the PC and will contain an art book, fold-out poster of the XCOM headquarters, XCOM insignia patch, soundtrack, special art, and more.
回合制小队战术相当好玩,战斗外的运营部分内容也很丰富(虽然某些方面过于琐碎了)。游戏后期内容略显不足,千呼万唤始出来的灵能兵居然只有三个技能,最终boss战也很敷衍。另外很多人小时候应该都幻想过建造游戏里的那种地下秘密基地吧~
经典贴脸miss
战斗围绕overwatch展开,非常被动,策略性不足。
绝佳的现代战棋玩法,广度和深度恰到好处,好玩、好玩、好玩。压力有邪典般的悬疑紧张感,体现在死亡压力、怪物设计、关卡设置上,虽然故事压根儿就没想做。
一代战术还是偏怂,而且对mod的不支持导致玩起来整体很憋屈,但是为重启这种ip还是开了个好头。
不好玩
很好玩,第一次接触这种类型的西方式战棋,基地升级,随机士兵却是真实生命,贴脸miss等等的设计让人欲罢不能,问题当然是psv版令人触目惊心的优化...卡顿,读盘时间极长都严重破坏游戏体验,气得我立刻去下ps4上的幽浮2,结果也另一个意义上可怜下幕
【PC】
虽然很难,但是还是欲罢不能
2020.10.29开坑。目标速通。11.9约20时,够不够呢?竟然对一个策略游戏游玩时长高估。玩法长时间没变化+极弱故事=无聊弃。该直接玩加强版。动画慢,大部分不能跳。部分界面设计缺陷。经济系统简单。战略有明显方向,装备系统、建筑系统简单,兵种少——在设计上没注意因素交互,尤其表现于技能上——,战术偏怂、单一,整体系统简单。